Blood-Queen Lana’thel (25 man) – Defeated
Posted by thideras | Filed under General Information
This post is a little late, sorry about that. The blood wing in Icecrown Citadal was opened recently and Blood-Queen Lana’thel was released upon the world. Shortly after (January 26th, 2010) we successfully defeated her. If you watch the video, you see that I died near the end of the fight. The three didn’t group up completely and ended up doing too much damage. If I wouldn’t have died, I would have been second in the world on Effecting Healing per Second; pulling 12k EHPS. I was quite frustrated over this as I knew that once I died, we were going to kill her. Things happens and we still have hard modes coming up; I’m very much looking forward to them.
Abilities, spells and debuffs:
[Essence of the Blood Queen] – The debuff you receive after you are bitten.
[Frenzied Bloodthirst] – After Essence of the Blood Queen fades, this debuff is applied. You must bite someone else otherwise you go into an Uncontrollable Frenzy.
[Uncontrollable Frenzy] – You gain this debuff if you don’t bite someone within 15 seconds of receiving Frenzied Bloodthirt. This is basically a mind control.
[Pact of the Darkfallen] – Cast on 3 random non-tank raid members. They must move to the same spot and let the debuff pulse to remove it.
[Swarming Shadows] – Cast on a random non-tank raid members. You will gain the debuff and have about 3 seconds to move before fire appears beneath your feet. A single instance of fire does very low damage, around 1k per tick.
[Twilight Bloodbolt] – This is cast on all raid members during her flight phase. The damage is NOT shared among nearby allies.
Strategy and fight information:
The fight itself is simple in design. At the beginning of the fight, she will bite one person in the raid. This will give them the [Essence of the Blood Queen] debuff and lasts for one minute. This debuff will double any damage done and cause them to heal themselves when attacking. After the debuff falls off, they gain [Frenzied Bloodthirst] and must bite another raid member. If you do not bite another raid member, you are charmed and start attacking the raid. This introduces a very interesting mechanic as you have to bite exponentially more people as the fight goes on. Blood-Queen herself has a hard enrage at 5:30, so this fight is extremely short. Since she has a high health pool, you will want need to coordinate who and when you bite. This is the key to beating her. If you have too many vampires, the raid will wipe due to mass mind controls. If you have too little vampires, you will hit her hard enrage.
There are two random spells she will use on the raid, [Pack of the Darkfallen] and [Swarming Shadows]. Three players will be given the Pack of the Darkfallen debuff. Every 3 seconds, it pulses and causes around 4-5k damage to the player and anyone around them. The only way to remove this is have those three raid members group up and wait for one more pulse. The other spell, Swarming Shadows, is cast on a player. After 3 seconds, fire starts appearing where the player is standing. It is best to have the afflicted player run directly to the edge of the room and follow the wall. That is the best way to increase usable area. The fire itself does around 1k damage per second per fire. So, don’t be afraid to run through the fire quick if you need.
Two times during the fight, she will have an air phase. She will run to the center of the room and do an AoE fear. You should use Fear Ward and Tremor Totems to keep healers going. Immediately after the fear, everyone needs to spread out and be at least 11 yards from each other. For every player near you, it does another bloodbolt; each hitting for 10-11k. During the air phase, ranged should be doing as much DPS as they can.
To add upon everything listed above, she has an AoE pulse ([Shroud of Sorrows]) that hits everyone for 4500 shadow damage every two seconds. I’d like to note that you can resist the damage and you can use shadow protection potions if needed. You will need a lot of raid healers for this fight.
World of Logs – Combat Parse
WoW Meters Online – Combat Parse
Link to kill video
As always, I’m up for discussing the fight in more depth than I have above. Feel free to sign up on the website here and post a comment or talk to me in game.
Thideras
<Exodus>
US Shadow Council
Festergut and Rotface (25 man) – Defeated
Posted by thideras | Filed under General Information
After a massive barrage of lag from the server, we still came out triumphant. Throughout the night, we were plagued (no pun intended) with lag, sometimes in excess of eight seconds. Quite fun though, I’d have five or more HoTs queued up before they actually went off. Even the bosses were feeling the pain of lag, so much that Saurfang cast Mark of the Fallen Champion two to four times when he was supposed to cast it once. Even with so much lag, we were able to get him down on the second attempt without issues. After that, the lag seemed to completely disappear. Not sure if the GM’s were messing with us or what.
Before the release of the new bosses on the live server, I was hoping that the bosses would be slightly harder than the first four. I’m not completely disappointed. Before the raid tonight, we were able to throw a 10 man group together to see the new fights. The first thing that surprised us was the difficulty of the trash. After Saurfang, we ended up with the patrolling Val’kyr, the two abominations and the entire next room. Needless to say, it was a wipe and a harsh lesson that you can’t just fly through trash. With this, I was extremely happy. Finally some incentive other than attempts left or loot to kill a boss quickly; trash respawn. I don’t want to spoil the quality or quantity of the trash too much, so I will stop describing it. You are in for a treat!
Rotface and Festergut, once learned, are quite simple fights. Here are the explanations for each fight and their accompanying video.
Festergut:
You will want to spread out in a circle around the room. As long as you stay outside the dark circle, you will not aggro him. When the fight starts, the room will be pumped with a yellow smog. This smog has three levels of damage. The heaviest will occur immediately and reduce each time that he sucks some in. He will randomly cast a debuff on players which will disorient them and cause them to “spew” damage (literally) in a frontal cone. If you have this debuff, you can NOT barkskin. Everyone will need to be spread out until the next part. About 20 seconds into the fight, three spores will spawn above three player’s heads. The spore is a debuff and will follow them when they move. You will need to be in three groups, the melee and two ranged, for this phase. The ranged will be on opposite sides of the room. When the spore’s debuff fades, it will give anyone within range a debuff that reduces shadow damage; which happens to be the spell type of Festergut’s AoE. Each debuff stack will give you 25% reduction in shadow damage and you can get three before he does his AoE. That is the most difficult portion of the fight, make sure that everyone gets the debuff and spread back out. Other than that, it is a DPS check with 40 million health to burn through. For Restoration Druids, you will want to pre-HoT the raid as the smog will do quite a bit of damage at the beginning. Keep HoTs up on as many people as you can as there is always constant raid damage going out. This fight favors Restoration Druids heavily.
Rotface:
This fight heavily favors slime and the color green; bright green. During the fight, the spouts of slime will cover the edges of the room in four different sectors; the pattern is random. If you stand in that slime, you will take heavy damage combined with a slowing effect. The boss has a frontal cone AoE, so everyone will need to stay behind the boss at all times, even if he turns to face a player. Tank the boss where he stands. The boss will randomly target players and give them a disease, do NOT cleanse unless they are in an area without other players. When they receive the debuff, move away from the raid. When the debuff runs out or it is dispelled, a small slime will follow you around and hit you for minimal damage. You can not taunt the mob and no other players can gain threat on it. If two slimes cross paths, they “add up” to form a single slime. Once five slimes come together, it starts casting an explosion. When it explodes, it sends little slimes flying at players. Wherever you are standing when the cast finishes is where a little slime will fly to. You can easily avoid getting hit by remembering where players were standing once it explodes and move to a “clean” area. Also, the slimes will drop slime puddles that you do not want to stand in; they are more annoying than anything and are very good at reducing the small space, that you are already restricted to, to almost nothing. This fight is extremely chaotic, and to me, extremely fun. Since this fight makes you move a lot, keep instant cast HoTs rolling on the raid.
Here are the videos for the fights. I moved these to a different codec, so you should NOT need to download anything special to view them. If the video does not work, get Media Player Classic (LINK) to view them. Please let me know if you are having difficulty with the videos since they are in a new format!
Festergut video link
Rotface video link
-Thideras