New Loot System: TreeKP
Posted by thideras | Filed under General Information
Yes, I know the name is a little off-the-wall, but it fits well. We are looking to completely redo our loot system to the point where it is custom. This new system will be called “TreeKP”.
The systems will be based off of the Loot Council, but with a backbone of DKP and gear rating system to make gear decisions substantially faster. The main problem is loot distribution time when there are a lot of people that want a single item; trinkets, necklaces, shields, tier tokens, etc. People usually rolling for these items have the same level item already, are equally skilled and do extremely well. We can eliminate 2-3 if they got gear recently, but that usually leaves us with 4-5 people left; how do you decide without anything backing it?
The solution is a loot council with a backbone. What do you mean by “backbone” Thideras? I mean a partially hidden DKP/EPGP system that can be transparent to the end raider. Everyone can see how they are doing point wise, but they won’t “bid” on an item like in traditional DKP systems. This allows us to know how often people are getting gear, which is a major flaw with loot council. Another aspect that we are using is completely new, the raiders assign values to gear upgrades to show how much of an upgrade an item is. 1 means the item is a side-grade and generally not worth it, 10 means the item is BiS.
With those two systems, we take the strong points of each and none of the weaknesses. I will be refining the details of TreeKP this week, so look for an update shortly with a lot more depth.
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