Patch 3.3 – Updates!

While waiting for Patch 3.3 to be applied to the server, I updated the website. You will notice that the Restoration Guide has been updated.  Along with that page, I heavily modified the Exodus Videos page to give more of a progress feel rather than a “day by day” log.  The page is much shorter and easier to read.  Check out both while waiting!

Another change on the website is that registration and commenting is enabled!  Feel free to sign up and leave comments or questions on articles.

I know a lot of other websites have splattered Patch 3.3′s face all over their website, I will just pull the Restoration Druid specific ones and discuss what they mean.

  • Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
  • Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
  • Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.
  • Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
  • Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.
  • Glyph of Rapid Rejuvenation: This glyph allows for the druid’s haste to reduce the time between the periodic healing effects of Rejuvenation.

Rebirth gets its cooldown cut in half, which is not something that I was looking forward to.  This allows raids to use Rebirth more haphazardly instead of using it strategically.  Raid members won’t feel as pressured to stay alive or pay attention as they now have extra cushion when it comes to dying.  I like the Rebirth mechanic, but I don’t like that they are trivializing the cooldown.  With our current raid make-up, we can see upwards of 5 total Rebirths per fight.  In my opinion, that is way too much.  While discussing this with another player, they suggested halving the cooldown because guilds are waiting for the cooldown to finish.  I know that when we were going into Hard Mode Anub’arak with 50 attempts remaining, we would wait for Rebirth to come off cooldown if there was less than 10 minutes.  I can agree, but I really believe that people are going to be less careful when it comes to staying alive once they are aware of the changes.

Another major change is Gift of the Earthmother.  Instead of removing 20% of the GCD’s time, it gives 10% flat haste to all spells.  In some places, it is a nerf (Rejuvenation) and others is a buff (Nourish, Remove Curse, etc).  I’m happy to see that change as it will force us to stack substantially more haste (856 without CF) and reduce the GCD of all our spells.  I was able to test this update in a raid environment.  Even after switching some gems around to get 581 haste and still far below the haste cap, I didn’t feel slow.  There was also a fight where I had to remove curses.  I no longer had to time my [Remove Curse] with incoming damage or outgoing heals since the GCD is substantially faster on all spells.  Overall, I’m very happy to see this change after getting to feel around with it.

The most interesting change is the new glyph.  I see it more as a tradeoff and glad they gave us the option of using the glyph.  This allows us to tweak our healing for the fight at hand.  With the Glyph, we will have more throughput on a single target, but we won’t be able to have Rejuvenation up on as many targets. Some fights (such as Twin Val’kyr), I’d rather have Rejuvenation on more targets and healing for less. On other fights (such as Mimiron), having that many Rejuvenations out is a waste of a spell as they get healed up quickly.  Basically, don’t expect to find this useful on every fight.

UPDATED – Dec 9 9:44am – I updated my post with new information since we were able to raid

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